Enter the Couatl

The Players:
Cliff Jones – GM and Narrator
Rich Kaalaas – Ullrack: Half Orc Hunter
John Doyle – Hezril: Celestial
Steve Conard – Riccs: Dwarven Cleric
Moon Mulligan – Skyler: Human Fighter
Nick Firsow, Roland Zevon: The Headless Thompson Gunnar (Absent)
John Buscher, Kyrren Whitefire: Human Paladin
Peter Adkison – Myrnac: Dwarven Druid Rogue
Grok Wisethrone – NPC – Minotaur Fighter

We are back at Compaq and rearing to go.

Scribe Scroll
Cost to buy scrolls: 0) 12.5, 1) 25, 2) 150, 3) 375, 4) 700
Cost to make scrolls: 0) 6.25, 1) 12.5, 2) 75, 3) 187.5, 4) 350
Experience point cost: divide gold cost by 25.
Riccs is buying 3rd level dispel magic today from church of Freya. (-375)
Riccs is scribing scroll – Cure Moderate: 150gp + 6 xp.
7 Cure Moderate scrolls (150 × 7) 1050 + 42 xp. April 5, 2001

I guess we’ve had enough of Compaq for the time being and we decide to head back to Vake, that small bustling hamlet we all know and love. As I think of Vake, I can’t help but think of Vart, my dead rogue son.

It’s early morning; our spirits are high as we once again leave the city gates. Our trek to Vake should take us about three days; as we head across the land we take up our marching positions, a system of movement that has become second nature to us. Hell, we can’t walk down the street of a well-protected city anymore with out taking up this defensive stance. No wonder people get out of our way.

We are back into the deep deep jungle, [think Olympic National Forest, but warmer]. Ullrack is in the lead out about 60 feet. Everything is going well, we’re not naïve, we know eventually we’re going to be jumped by some denizen of this chaos laced wilderness.

Ullrack hears a high-pitched electrical buzzing. An electrical blue bolt streaks across the ground, skipping and jumping along converging on our half-orc buddy. With reflexes of an agile cat, he sidesteps and the blue bolt streaks on by; he still takes a bit of damage from the static electricity. It doesn’t take long for the elemental to reveal itself; it’s a shocker Lizard, a small magical beast. Myrnac informs us that these guys get exponentially more powerful the more there are of them.


The Lizard attacks Ullrack once more. [He takes 3 damage.]

Another Lizard shows up and attacks Hezril, but luckily, he’s immune to elemental energy. Another one shows up, making a total of three.

Myrnac is casting Natures Ally—hopefully he’ll get some fodder creature to die for him. [It will take about a round for the creature to show up.]

Ullrack is quick to react and lets two arrows fly, the first one goes wide disappearing into the foliage, the second finds its mark. [9 damage]

Grok moves up 40 feet to enter combat—I follow him close behind.

The three join in one massive electrical damage. Everyone in 25-foot radius takes damage. Wow, these guys would be wicked in large numbers. I look around to make sure there isn’t any more sneaking up on us.

Hezril takes one down, thank god, we can’t afford to have these guys working together.

Skyler turns and advances, but they ran away. The remaining two take off, that is it. I guess the encounter is over.

It is now the evening of the first day. It’s time to make camp. Its springtime, the weather is over cast, but not raining. We decide to keep watch in groups of two in three shifts.

Hezril and Riccs are on watch, it’s about one hour before sunrise when shit goes down.

[The narrator, “This is what happens. A bright light cascades down from the heavens. We see a winged creature, with a snake-like body. The wings look angelic—it’s obviously a Couatl. The creature is bleeding. Soon as that creature comes down another creatures also appears; it’s a demonic spider of some sort wearing gray armor. It immediately wraps the exotic snake creature in a web. The spider is HUGE. It too is bleeding” The narrator goes off with lots of cool sounding combat sounds as the two creatures mix it up.]

[Peter yells, “Death to Lolth!” He then says in a nerdy voice, “I cast animal friendship.” Getting CJ’s attention he continues, “I cast animal friendship” his voice drips with geekdom.]

The narrator once again tells us the spider is fucking big. [I guess the spider is big.]


Magic circles of chaos encircle each lawful and good character. That would be Hezril, Skyler, Kyrren, Grok, and Riccs.

Myrnac wakes up and smells evil.

The two beasts are fighting with spells.

Hezril steps up to the spider hacking wildly, the attack is unsuccessful. [Doyle rolled a 21 and he missed.] This is going to be a long fight.

I cast Bulls Strength on Grok—sort of makes sense eh!

Ullrack wakes up and he too feels evil.

Kyrren gets up with sleep in his eye’s and readies for action.

I notice the Couatl has a chain with a sword hanging on it and it begins burning intensely white.

Skyler also misses the spider—he too notices the white-hot sword hanging from the Couatl’s neck. We think it’s trying to magically attack the spider in some unknown manner.

Hezril hits the spider, [rolls a 27] but does only a minimum damage.

I cast Doom on the otherworldly spider, it some how shrugs off the spell.

The battle rages on, blah, blah, blah. The Couatl doesn’t look good. We suspect that if he dies we all die.

Ullrack hits the spider with a good shot—thank god, we’re finally doing something.

The Couatl continues to use his glowing sword; a beam of white-hot energy affects the Spider but doesn’t appear to be doing damage. It must be doing something else.

Myrnac steps into the web and heals the Couatl. [Heal for 8]

Skyler attacks. Kabang! Good roll o’ chap. [He inflicts 22 damage]

Hezril attacks from the flank, his sword digs deep. [18 points of damage]

I follow Myrnac into the web to heal the Couatl [Heal for 10]

Kyrren attacks impacting solidly, [Inflicts 10 damage on the spider.]

The Couatl continues to use his sword. He seems to be helping us. [Off the record, we know he’s preventing damage.]

Myrnac heals the Couatl again. [Heal for 9]

Peter keeps reminding Moon that he gets to go every round. Moon continues to be surprised that he gets another action.

The Spider disappears. It must have taken enough damage, felt the odds were bad, or something. It decided it was time to retreat.

The Couatl speaks, “Thank you friends.” He notices that some of us can understand him.

Myrnac speaks up, “Did you pop in here randomly or were you looking for us.”

“I was on a scouting mission when I was attacked by that foul creature.”

The Couatl looks at Kyrren, “Are you a Paladin of Donblas?”

“No, I’m a paladin of Helm”

“Oh.” The Couatl seemed a bit confused, but finally admitted. “I’ve never heard of him.”

[“Riccs is a cleric of armor, Hezril is a celestial of greaves, Skyler the warrior of gauntlets, Ullrack the ranger of bows, and I’d hate to see who gets the boot.” Peter is in rare form as we all laugh in unison.]

Myrnac suggests that I heal the Couatl. I was just thinking the same thing so with the help of Clanggedin I restored the Couatl’s health. During this time, we have a quick quaint conversation with him.

Skyler tells him we’re on our way to Vake.

The Couatl doesn’t know the name, but after we explain where the town is located, he tells us some new information. “There is major activity in and around that area. That’s where I was scouting.”

Hezril changes the direction of the conversation, “Do you serve a god?”

“Yes! Donblas. The god of law. The Justice Maker.”

Looking at Myrnac, the Couatl questions, “Who do you worship.”

“A dwarven deity.” the response was so quick it had to be accurate.

The Couatl then takes the time to look at all of the holy symbols our group is sporting. “Have you heard of a Dracolisk. I know one is in the vicinity of where you’re heading.

“If we run into this thing, do you have any tips, or do we just die.” Our influence on Hezril is becoming more prominent by the day. Even he is becoming more sarcastic.

“You look like a strong party.” The Couatl doesn’t provide any hint. Why is it that people of higher station or powerful entities are so reluctant to give out information? Like telling us to carry a mirror would’ve hurt.

“Is there anything you need? I need to get back to give my report.” Yea, we have a need. We just asked you about the Dracolisk. Of course, I didn’t say it aloud.

“What is your name?” I ask.

“I’m Olazik”

Skyler chimes in; he’s interested in gaining information about his new psionics and green dot.

“Oh, yes you are psionic.” Olazik reassures him. “Interesting, membrane.”

“Do you know how to get rid of the green dot?” Skyler asks eagerly, hoping he did.

“Sorry”, the Couatl responds, “That’s a human mechanic.”

“Are you psionic?” Skyler asks.


Kyrren gets back to the situation at hand, “If we bring you information do you want it?”

“If you come back here, there is a shrine in a settlement nearby. Leave it at the shrine of Donblas.”

Apparently the conversation was over, “Thank you and be safe my friends.” And with that he disappeared. Wooosh and he was gone.

We look around and marvel that none of us were injured in the fight.

We relax until morning. We then continue our travels. After a couple of hours, we notice the world is very silent. We don’t hear anything. We don’t hear any birds, or a living thing for that matter.

Hezril, asks Myrnac, “You’re a druid, why is there no sound of creatures.”

“Something scared the animals away.” Myrnac responds with his smart-ass tone. “Only fools enter this place.” He was trying to act creepy.

We are entering a place where the land is scared. A massive swath a hundred yards wide goes from horizon to horizon. The area of destruction is filled with hoof prints—huge, gargantuan footprints. They are so big we can sit in them. From what we can determine they’ve been here for a couple of weeks. Hezril flies high overhead and verifies the destruction goes as far as he can see in both directions.

We decide to cross the 100-yard swath. Ullrack thinks he should check it out first—a wise decision. The place is wet and rotting, it stinks terribly. He moves silently and heads across the swath. He sees maggots, leeches, and all kinds of nasty stuff. Once on the other side, he determines everything is clear. He yells back, “Its all clear, come on over!”

This place stinks, even to Myrnac. We make a lot of jokes about stink, farts, and other bathroom jokes. We decide it’s time to cross.

Skyler steps up to the brink and then decides for some unnatural reason that he IS NOT crossing this swath. We decide that Hezril can carry Skyler. None of the animals want to cross the wicked swath either. Ullrack doesn’t understand what is taking us so long. Us civilized people don’t like this mess. Apparently orcs, or even half orcs don’t mind stinking, decaying, jungle.

[We decide to stop for the evening.]

To Be Continued . . .

The destruction of the tower and the Banelar

I did not make it to this adventure.

• We traveled from Compaq to the alchemist tower. We were jumped by Dire Rats.
• The tower was destroyed by a demon that was gated in by a sorcerer derro.
• We felt a map in the destruction that lead to a temple in a swamp that was about half days march away.
• We did go there and scouted around and found a Banelar, (magical snake like creature). It had two wands and cast a spell at the ranger.
• We fled and prepared an assault.
• We separated into groups and attacked simultaneously, but we messed up badly.
• There was a dark tree in the corner and cast confusion on four of the fighters which caused major mayhem on our party.
• The Banelar cast Evard’s Black Tentacles everywhere and filled the entire swamp.
• Only Grok was able to make it to the creature.
• A bard Harper showed up and cancelled the tentacles.
• The tentacles came back and then blocked the confusion.
• We beat the crap out of the Banelar until it was dead, dead, dead.
• The tree was quick to follow.
• Myrnac found a compartment and ended up losing a level because of a magical trap. Doh! Took if from his rogue.
• Found an artifact; which Skyler touched and became Psionic.
• That was it.
• Everything was identified.

Part V

February 1, 2000

The Players:
Cliff Jones – GM and Narrator
Steve Conard – Riccs: Dwarven Cleric
John Doyle – Hezril
Richard Kaalaas – Ullrack: Half Orc Hunter
Peter Adkison – Myrnac: Dwarven Druid Rogue
John Buscher– Kyrren Whitefire: Human Paladin (
Grok Wisethrone – NPC – Minotaur Fighter

Nick — N’Talic Moseth’rs – High Elf Sorcerer ( (TARDY)
Moon Mullligan– Skyler: Human Fighter – Note present (moon) (TARDY)

Journal Notes

Act 1

Compaq is a quaint little village-city, nestled real nice-like on the boarders of a savage jungle. A dreadful place wrought with chaos terrors and god knows what else. Why is this happening? No one knows. Now, with in recent weeks, unknown creatures and bizarre erratic acting dwarves are vicariously assaulting the city. Nearby farms have been torched; apparently someone has something against farmers and their buildings. The poor farm animals are innocent victims in this growing conflict. People are crying about the dead farmers, but who sheds a tear for the husbandry. They have no time to console the animals or their owners as the evil shroud of villainy continues to attack their fair city. Total and absolute destruction will consume these people unless a group of sturdy, strong willed, hero wannabe’s come to their rescue. “Holy crap, we need to find our selves some heroes. Anyone know where you can find heroes?”

The city of Compaq has a population 2300 comprised mainly of humanoid races. ‘I want to know what “mainly” means. Does that mean something other than a humanoid lives in this town.” I look around nervously.

Today arrives, what is unique about today you ask. Well, today is the day the city finds itself some of them heroes.

The word is out that the evil Derro dwarves who have been attacking the farms. Ullrack can track these yellow belly midgets. We’ll follow their small prints and rout them out, kill them, destroy their moral; we’ll sing praises to Clanggedin as their souls are sent to hell. Ah, the glory of battle. We decide we can wait no longer; the good fight will begin in the morning.

The Narrator Speaks:

‘You bring back the dead bodies of the Derro dwarves. Oooh, Ahhh, the villagers gather around. They look down at the lifeless bodies. They look so harmless now, but only a few hours earlier they had bloody murder on their minds. It’s clear the townsfolk are pleased with our gift. We’re patted on the back, “good show, bloody good show.” These people might be missing a few teeth but they are down right appreciative.’

Myrnac likes the attention and jumps onto of cluster of boxes. The crowd looks at the dirt clod of a dwarf and become silent.

Screaming forth over the crowd, “I want you to know, any one who fucks with this town, we are going to fuck with them.”

He hesitates just for a moment to judge their mood, they appreciate his view. He continues. “If you’re a dwarf you better look like me; otherwise, you’re a Derro and were going to send you to fucking hell.”

The crowd roars. “Death to the Derro.”

Myrnac feeds off of the crowd and continues his righteous oration describing in gory detail and verbal expletives what we plan to do to these evil midget-kind.

A small elderly lady turns to her husband, “Yea, we’re going to kills those short fucks.” She is caught up in the motion of the moment. I’m thinking to myself, ‘Damn, Myrnac should run for office.’

Suddenly the crowd goes quiet and parts as a stranger enters the scene. This is no stranger. This is Mayor Throm—the man in charge of Compaq. He’s a human dressed in black cape sporting a well-oiled pointy beard he continues to walk until he is in front of the crowd. Flanking both sides are two guards dressed in shiny black armor; their faces are hidden by great helms. ‘O, give us a break. These guys are cliché bad guys. I read about these guys in college, in Bad Guy 101.

Whispers rise up, “It’s the major.’ These people are pussified.

Myrnac doesn’t miss a beat, “And were going to rout out corruption in the city.”

The mayor smiles, a sick sweet smile. ‘What a fucking ass-hole, I think. ‘What does this guy think we are, from some small town!’ Oops this is a small town.

The mayor smiles and nods his head. He’s silent and continues to nod his head. ‘What does he want us to do get on our knees and lick his boots. ‘What a prick. I can’t wait to kill his political ass.’

Holding up his hands to silence the crowd the Major speaks to us, “Thank you very much. The town is in your debt for what you have done for us. Our fair city thanks you.” He continues to nod. He reminds me of those bobbing heads you can buy in toy stores.

Apparently he didn’t like us being the center of attention so he had to make an appearance. After he’s soulless thank you he ambles off with his too ass-kissing guards. ‘I wanna kill them too.’

In the mean time Kyrren is surrounded by a bunch of farmer girls. They are doing everything they can to get his attention. Blah, who would want something that tall. I want nice hard rock tits only a good dwarven female can provide.

The rest of us gather together to discuss the mayor and his two lackeys. We’re fairly sure we saw the same type of armor on those other baddies who ambushed us. We are definitely going to kill those two.

“Come on Kyrren can’t you keep you girl friends at bay while we conduct business.” A 225 lb. girl is trying to capture Kyrren’s attention. She keeps pulling on his hand, winking her eyes seductively. ‘As a paladin it’s his duty to treat everyone equal. Right!’ Kyrren doesn’t appear to agree.

Sudden a massive column of light cascades from the heavens. The clouds part, the temperature rises. I notice the hair on the back of my neck is standing up. The farm girls are clutching their crotches, rubbing their breasts in ecstasy—softly moaning. What is going on, I look around. Across the square I see two dogs humping. The energy in the air is electric. The gathering throng is looking into the sky.

Okay I’ll bite. I turn my chin towards the clouds—the light is blinding. “O’ my god.” Some one says. “O’ my god.” Others chime in. Then like a round of row row row your boat, everyone begins communicating with the divine, “O’ my god. O’ my god.” Not wanting to be left out, I utter the same words. Nothing happens, the words don’t mean anything to me so I quit the chant.

The column of light is expanding. Not a sound can be heard, no birds, no wind, nothing. “There it is.” Someone exclaims pointing skyward.

A light flashes, thunder crashes, then it appeared—it was a small black dot. It slowly grew as it descended upon us. Everyone stared in awe. “O’ my god.” Was still making the rounds.

The dot began to morph and we suddenly realized it’s an entity of some sort visiting us from on high. We continued to watch as the divine coming transpired before us. “It’s an angel.” Some little girl called out, she nestled closer to her mother. Sure enough, it was a golden humanoid with fantastic white wings. What an amazing site we were allowed to witness as the celestial host slowly floated to the ground.

The angel slowly came to rest in the middle of the town square. The townsfolk stood motionless taking in the grandeur of its form.

“Greetings, my name is Hezril.” The voice was smooth and deeply resonating. Three farm girls pass out. The 225 lb. girl faltered and went to grab Kyrren arm to stop herself from falling. He sidestepped and she lands hard on the ground.

Something about this guy wasn’t quite right. He looked kind of dirty. What is up with that loincloth—nasty dirty thing; tattered with holes.

Myrnac yells out from his box, “It’s a sign. We have more where that came from.”

I’m sorry; I’m not as convinced as everyone else, “Ah bullshit. This guy aint that impressive. Look how dirty he is.” Lets face it, just between you and me. This Myrnac angel like character is a PC and thus can’t be that cool. Now if he were an NPC he’d be cool. Butch taught us that.

The crowd continues to coo. “O wow, it’s an angel. Wow. Ooohh, Ahhhh. Wow.” I start to get tired of these pigeons.

Myrnac jumps down from his pedestal and begins blessing the crowd. What a showman.

Our little party isn’t as impressed with the Angel as the rest of the town and we step forward making introductions. It seems that Hezril is an escapee from a circus. What kind of fucking angel works for a circus? We decide he ain’t half bad and let him hang with us. I don’t know why he flew all the way from his circus penitentiary to Compaq but he did. The rest of the folk around here are just a little too lame, so he basically has to hang with us.

End of Act 1

Dirt Clod
Dirty Golden Rod

Time to stay on first mission rather than creating new enemies. Hezril says he saw a massive swath cut through the landscape.

There is going to be a banquet in our honor tomorrow.

Mynac goes off on his love with dirt and why he’s so dirty. He goes on and on. He clearly has a love affair with dirt. I take baths, but then roll back into the dirt. To get clean dirt.

“The mayor smells of evil like our friend here smells of the earth”, says Kyrren

The town takes care of us. Party, banquet, etc.

WE hear that three more houses were attacked and taken out. Farm houses. We plan to track who ever did this vile deed. We suggest going back in the morning and track by day. We believe the Derro are responsible.

This farm house is 3 miles from the town. This is the closest the baddies have come to the town. Everything at the farm has been destroyed. All livestock have been killed. The place is obliterated.

We find wolf tracks. Apparently they had a werewolf with them.

A small dwarf came up to us at the farmers party—this happened lastnight. Durzh, a dwarven alchemist use to live outside of town. Could you do the dwarven nation a favor. Can you check him out. I don’t know if he is alive. Ya we’ll check it out. Thanks heroes. Myrnac gives the boy a dagger, “This is a dagger I used to kill a Dero.” It’s a lie, but it impressed the boy.

We learn that the alchemist lives in a tower near the top of a waterfall. About 5 miles outside of town. He was a loaner; he has a defensible tower built to be sufficient. He’s a gruff sort as dwarves go. He also has water-powered machinery.

Back to the farm. We are tracking, we are moving, track, track, track, Sounds like a god-damn song.

We hear a really loud squawk! Jones does a great interpretive screeching bird call.

We are in the jungle, they look like ostrich – they are axe beaks. They are moving really fast. We hear them coming before they get to us.

We are going to let them come to us.


An axe beak gets the upper hand on Ullrack since he is flatfooted—10 damage. He is already close to dead.

Myrnac preps his spear in preparation of being charged by the axe beak.

I step up and heal Ullrack for 5.

Ullrack stepped back 5 feet and attacks for 7 damage.

Kyrren steps up and reaps 12 damage and its still alive.

Myrnac hits because of the charge and does 12 damage with his spear. Double damage because of the charge

Axebeak misses Kyrren.

The next axebeak moves up and attacks Kyrren and misses

Hezril steps up and inflicts massive damage 17 in one hit. The chicken is still up.

Grok moves up and gets involved in the combat. He moves out and because of his reach he attacks from a bit away for 15 damage. The chicken is flayed.

The next axebeak moves up and attacks Grok and missed.

Kyrren is hit for 6 damage. That’s right bleed paladin.

Myrnac steps up 5 feet and attacks for 1 damage.

Riccs moved 5 feet and attacks for 10—damn the stupid bird is still alive even after taking 30 damage to this point.

Ullrack gets a critical hit for 28 damage. Yea hah!

Kyrren is the next to move 5 foot adjustment and wham for 8 damage.

One of the axebeaks departs very swiftly—he is flat out gone.

Hezril gets a crit for 34 damage. Holy moly.

Grok’s depressed use to being center of attention hits 13 damage and the last chicken is jumping around with out its head.

We go after the one that ran off. Myrnac wants to make the one remaining axe beak into his buddy. We find him in his nest. He eye balls us and makes lots of funny noises. Myrnac is having fun as he tries to get with in 30 feet for animal friendship. The chicken attacks. Mocking his friendship. Myrnac attacks with his spear for 8 damage. Myrnac yells, “Help, the spell didn’t work.” Come on man I’m a druid give me a break. Scratch that!

Kyrren attacks for 7 more damage.

Ullrack hits with 2 arrows for 14 damage. He’s at 37damage total and still alive.

It’s back around to Myrnac and he misses with his spear.

The axe beak attacks dirt clod and misses. That would be Myrnac.

Kyrren steps up and kills the chickens.

We find silver pieces laying everywhere even a small box. We found a masterwork studded leather armor. 1300 silver pieces.

We head back and continue following the tracks. 2 hours later . . . a spot check takes place. We see a bunch hill dwarven bodies. These are normal dwarves, a pile of 5 dwarves. The have insignias on them Grizale Iron Clan—We know this as a dwarven clan that lives around here. Some of these bodies are half dissolved. Bitten, axed, and dissolved. After detect magic we don’t find anything they are completely stripped.

We pick up dwarven tracks, and large wolf prints. We keep going. We think we are heading in the direction of the tower. We keep on the tracks.

We come across. We solid circular fortress that is perched on moss covered rocks not far away from a raging river and a thunderous waterfall. The fortress is solidly built, short, wide, couldn’t be knocked down. The tower is 30’ feet high and 60’ at the base. Definitely dwarven. Covered by a stone roof with stone spikes pointed out. It is capped by an observation post. There are arrow slits. There are stone that rise to the entrance. The main door is dwarven size, which means only short people can enter.

Myrnac casts detect traps and pits – 160 feet. It works something is definitely a miss. One hazard 30 feet in front of Myrnac. He lets us know there is something ahead. When we get with in 20 feet we get attacked by an Ankheg—the attack is considered a charge as it busts out of the ground.


Myrnac attacks the Ankheg but misses. Doh!
The Ankheg attacks back and also misses.
Grok walks up, stands, and takes a whack and hits for 6 damage.
Hezril hits for 18 damage.
Kyrren hits for 9 damage.
Ullrack moves and shoots arrows—20; critical – Fa Wing – strike – Dead!

What a nasty piece of garbage. We are not impressed by this beast.

“Ho!” The observation post spins revealing a massive ballista.
We see a dwarf. We think this might be Fonar in a bad mood.
Myrnac steps and says “Yo, we are looking for Durzh.”

He’s not here. He is suppose to be here. Be gone. We are here . . . the conversation goes back and forth a couple of times until he gets personal.

In dwarven tongue. “Leave or die—especially that Clangeddinite pig.”

He shoots a ballista. The vacation is over—a big fight is brewing.


“Vart keep an eye on me.” Riccs looks heaven ward.

Myrnac casts mist around us to protect us from the ballista and anything else that might be launched from the tower.

Hezril tries to bust through the door. He bounces off the door. It’s dwarven made what did he expect.

Everyone is running toward the main entrance.

Ullrack doesn’t think there is much he can do except delay. He is going to, say it rich, listen. After all of that he is listening. He doesn’t hear anything except the roar of the waterfall.

Hezril once again attempts to open the door by force.

The dwarves inside appear to be waiting. Waiting for us to enter. Ullrack delays.
Everyone delays; we are still waiting for the door to be opened. The rounds keep passing by. They wait, we delay, the door is still closed. The next round comes and goes. Round after pain staking round passes and the stupid angel still doesn’t manage to get the door open. I sigh heavily. Next time I roll my eyes. Next time a say Jeez under my breath. This is becoming almost comical. The Angel is beating himself on the chest in frustration. He’s first chance to shine, well you know what I mean, and instead he fumbles about.

Oil—boiling oil drops down upon on us from on high. We are huddled around the door, perfect targets for an oil attack. I can feel the pain coming.

The oil hits Hezril and Grok—oops here comes the damage; 12 in all. They are screaming in sever pain. Steak tar tar paladin and steak tar tar angel.

The door is still not opened—stupid angel can’t get the door open. We still wait.

The door is finally removed from its hinges. A small room filled with webs. Kyrren throws in a vial of oil and I throw in a lit torch. The webs start to burn. The ceiling height is 5’3”, (All the tall people are a sever minuses.) Loss of dex, and to hit.

Someone shoots a crossbow at Hezril but misses.

Grok takes 3 damage from an acid arrow.

We get hit by a sleep spell.

The room is really smoky; there is a dead dwarf laying in the corner burning. Kyrren can’t see shit—the smoke is all over the bloody place. He’s making it, but Kyrren is hacking up a lung, He can’t see his eyes are watering. As he gets to the door on the other side of the room he hears an almost in audible click . . . .our paladin friend falls into a pit taking 21 points of damage. He is laying in a pit of spikes next to other dead bodies.

We think it’s time to get out. Myrnac thinks we should step away and siege this place. “We’ll kill each one as they leave.”

We hear laughing, “Stupid paladin.” The voice is coming from the other side of the wall.

“Leave now, we won’t kill the paladin.” In perfect dwarven accent.

Myrnac kicks Ullrack awake and steps into the room and drops a rope down to the paladin.

“Clangeddin can eat my dung.” The deep voice was thick with venom.

Smack smack, I lick my lips, “Tastes like chicken.” I’m not letting these maggots get to me.

Kyrren is lying amongst the spikes and then notices a ring on the dead body next too him. Behind the werewolf is a creature that looks like a creature from hell. Dark green skin, with skin disease, with jet-black hair, it looks like a swamp creature of some sort.

Click. A small door opens just a bit; we see the partial form of a werewolf. It’s lips peel back revealing savage yellow teeth that slowly forms into an impish evil grin. With a quick snap she drops a potion into the pit. An explosive blast comes out of the pit. We all giggle; we can’t help but be impressed with the mischievous nature of the evil act.

A small little rat comes out of the smoke. Squeak, Squeak. It moves out the door and round the outside perimeter of the tower. Myrnac follows.

Myrnac casts invisibility to normal animals and moved in front of the small rat. It’s eyes track with him. He yells, “It’s not a normal rat. Hey guys, this isn’t a normal rat.”

Meanwhile back inside. The door opens into the inner chambers of the tower. We step in; I follow and heal Grok for 7.

Hezril gets hit by a measel for 7 damage.
A dwarf shoots from an oil slit and misses.
In the mean time the rat disappears, it just winked out. Gone!
More misses from arrows.
Myrnac is scheming. He listens for the rat. He hears the flapping of wings. Quick before the flapping moves off he casts faery fire—perfect shot and a 3-foot tall creature is revealed in a pale green glow. It’s a 3 foot tall imp.
Ullrack takes a five foot adjustment and fires off two shots. The first arrow misses the second finds its intended target for 5 damage. Apparently it has rubbery skin, damage reduction.
Hezril is attacking “a werewolf highbred, with hairy dangling titties.” It’s frothing, as if its enraged. O’ great, It’s a barbarian werewolf; she is nasty thing to behold. Huge loads of saliva drip from here fangs.
Hezril attacks an measel for 17 damage.
I move up and look through an arrow slit. I see the werewolf and cast hold person, but it is ineffective.
Combat continues on.
Hezril gets hit for 3 damage from a measel.
The werewolf for 14 damage attacks Hezril. “You are about to die.” Like a werewolf from the howling the evil spawned werewolf moves about in a hideous display of evil bestiality.
Outside: The imp takes off straight up into the air and leaves Myrnac’s line of sight.
Hezril is hit two more times for a combined 7 damage.
Myrnac moves inside now that his small winged friend has fled in terror.
Ullrack shoots a measel for 7 damage.
Hezril attacks but misses.
I delay and prepare to heal Hezril.
Kyrren heals himself.
I touch Hezril and send him health.
Hezril is attacked for 2 damage. The fight is relentless.
Kyrren’s hit for 14 damage from the bitch wolf.
Grok is finally going to do something—he moves up into the room.
Other attacks coming raining in but they miss.
Myrnac takes a sneak attack and tries to thrust his spear through the murder hole. This was the plan, instead he waits using a ready fire. He is going to wait till some ass-hole shoots from the hole and he is then going to spear him.
Ullrack attacks with sever minuses through the door. One hit one crit – the measel dies on the first shot. He goes for a long shot against another enemy, the shot would take a miracle and sure enough goes wide.
Hezril attacked a dwarf and hit the dwarf for 18 damage and drops his fucking ass. That was the ballista bastard. Die ass-hole the tide is turning.
Kyrren attacks the werewolf 14 damage.
I move into the room and get two attacks of opportunity against me but they miss. I then heal Hezril.
The werewolf attacks Kyrren for 7 damage and their was poison on the blade.
Kyrren tries to grapple her and she takes an attack of opportunity for 9 damage. He then tries a touch attack, and misses.
Attacks against us end up missing. The fight goes on clang, bang, clash, whoosh, swipe, grrrrr. Arhg, The tide of battle ebb and flows.
Myrnac gets his attack through the murder hole for 7 damage. He hears a squeal from the other side. He shots at Ullrack for 8 damage.
The battle rages on, it’s bloody, who knows how it might end. The heroes against the dark hordes of hell.
Ullrack shoots arrows through the murder hole. One hit, one miss. For 12 damage.
Hezril is “going to thump that dude.” Attacks a measel for 16 damage.
Kyrren attacks the werewolf, “ah, kiss my furry ass.” She takes 14 damage.
I heal Kyrren for a measly 4 damage.
The werewolf quaffs a potion. Damn we hate smart monsters.
Grok did 15 damage on a measel.
A measel hits Kyrren for 4 damage.
Grok gets hit for 2 damage.
Ullracks turn. He decides to shoots at a dwarf for 13 damage and dies. “Die you midget F U C K!!”
Hezril kills the next measel when he inflicts 17 damage.
Kyrren attacks and does 7 damage on werewolf. She is still alive
I step up and heal Kyrren for 5 damage. I’ve been rolling badly.
The werewolf hits Kyrren for 15 damage. “You are gonna die, ahhhh, prepare to meet your doom paladin fuck.”
The wolf bitch attacks Grok for 16 damage. Grok is trying to grapple her, but fails. We groan. “Prepare to die.” She snarls.
Myrnac throws warp wood on the crossbow the dwarf who is sitting behind the murder hole is wielding. He made his save, what a waste.
“Come on angel, come get me.” “Don’t worry your going to get me.”
Kyrren gives his magic sword to Hezril. She doesn’t like it.
“You pussies, I’m going to kill one of you pussies.” She waves her hand bring it on.
She ignores Hezril and goes after Grok. She wants to take someone with her. The attack is successful and brings him down to –10. Grok is gone to Minotaur heaven—he awakes in a labyrinthine.
Across the room “I give up. I give up.” The measel has no weapon and his hands are up. I say, “Bullshit, chop, chop!”
Kyrren is trying to trip the werewolf . . . but . . . misses.
“Die cur.” Damn Hezril misses.
I step around the table and met the measel, “I give up.” He lifts his hands. I cleave his ass, and strike for 8 damage.
The werewolf dies as its rage subsides.
I kill the measel.
Grok wakes up he is hurt.

The battle is over after over 15 melee rounds of savage combat.

We have a new home.

Part IV

January 18, 2001

The Players:
GM: Cliff Jones
Steve Conard – Riccs: Dwarven Cleric (Played by other players)
Peter Adkison – Myrnac: Dwarven Druid Rogue
John Buscher– Kyrren Whitefire: Human Paladin (
Grok Wisethrone – NPC – Minotaur Fighter
Moon Mullligan– Skyler: Human Fighter – Note present (

Richard Kaalaas – Ullrack: Half Orc Hunter (TARDY)
Nick — N’Talic Moseth’rs – High Elf Sorcerer ( (TARDY)

Last Time….
Fought 7 orange-skinned goblinoids with rhino-type horns.
Fought 2 derro barbarians, sorceror and werewolf.

Now at L4 Kyreen, Skyler, Grok
Note: Riccs and Myrnak and possibly Sa-Ullrack will level next adventure.

Player Note!
Looks like we are going to settle on Thursday night as the regular game night. When next? I’m willing to play any/every Thursday night through the end of February except for Feb 1. What’s your choices?

Current Possible Adventure Hooks:
Investigation of N’talic Assassination
Possible Haunted Van Dove Mansion
Black Unicorn and Standing Stones
Die, Derro, Die
Basking in their glory at the Needle Patch, the heros learn about another attack on a farm homestead. Rumors abound that the homestead was totally dissolved. Their big holes in the ground surround the farm. Many, many unnatural tracks surround this homestead. Actual guards were there but there is no sign of any bodies and the patrol has not reported back in. They are feared dead.
Group of farmers ask the Helmite, Kyreen that you rid them, their families live in fear every night.
Trip Back to Vake
The Key Ruins
Gibberlings near Vake
Melsha, Symbol: blackened shirvled gibberling foot ad the Nightmare

Part III

December 10, 2000

The Players:
GM: Cliff Jones
Steve Conard – Riccs: Dwarven Cleric
John – Kyrren Whitefire: Human Paladin (
Peter Adkison – Vart: Dwarven Rogue
Nick — N’Talic Moseth’rs – High Elf Sorcerer (
Moon Mullligan– Skyler: Human Fighter – Note present (
Grok Wisethrone – NPC – Minotaur Fighter
Kain – NPC – Elf Ranger

Journal Notes

It’s raining . . .

We’re traveling to Compaq. It should take about 3+ days to get to the city.

First Day:

“It’s a dark and gloomy day—rain assaults us with out prejudice.”

The day goes by with out incident.

Second Day:

“The rain filled clouds hangs low on the horizon.”

We hear these creatures, a bunch of them, and it sounds like they’re marching—they appear to be moving perpendicular to us, (east to west). Vart checks it out and sees 15 to 20 ant like creatures. We decided to give them a wide berth—we wait about 2 hours for them to clear out. When we go back they are still moving. Oops, wrong count there must be hundreds if not thousands of these ant boys.

That evening we still hear the ants marching. O’ shit! How many are there?

As we are setting up camp a warrior ant stops by and looks, he eyeballs us. Two more show up and then the three of them click clack away.

In the middle of the night, we hear tree’s getting knocked down. We think they are eating. A bunch of them show up and surround us and don’t do anything. They just hang back and watch. We get the message!

Third Day:

“Rain continues to fall.”

The army continues to march into the middle of the next day.

The next day, after they’re gone, we check out the trail the left behind—destruction is everywhere.

The day goes with out incident. It rains all day long.

That evening we stop and make camp—a fire is a must.

Shit happens on the second watch. Vart sees a 9’ hairy, red eyed, feather wearing beast—and it’s moving. We think it must be an Owlbear, and it’s cruising towards Vart. Vart prepares for action—he fires his crossbow as he tries to alert the party, “Monster Yonder that away.” We all role to see if we wake up—every one is awake.


Vart goes first and prepares for combat—everyone else forms line of battle.

Grok is the center of attention as the Owlbear enters combat. The Owlbear is apparently going for maximum meat potential. Grok is immediately hit 3 three times for 20 points of damage. We all lament various forms of the following comment, “That would take me out.”

The next round the Owlbear focused his attention on Skyler—the man with two weapons. An attack was successful but his attempt to grapple failed. The battle wages on into the 3rd round.

Kyrren gets the killing blow—but as Vart points out we all helped. Kyrren does a damn nasty thing as he disembowels the Owlbear. Apparently he thinks the beast might have eaten someone who might have owned magic. Yea right.

Grok smells something, he’s not sure what it is maybe another Owlbear.

We determine the Owlbear’s lair is not far away and off we go to check it out. We find it and we hear a beastie inside. Another Owlbear is inside with a litter of Owlbear cubs. We believe the Owlbear cubs are worth upwards of 2000 gold piece each. With money on the brain it’s clear what our next move should be.

The other Owlbear will not come out of the cave. We build a fire in the entrance and smoke out the female Owlbear. Eventually she comes out, plenty pissed.


Battle ensues. Fight, blow, strike, counter blow, grapple, blah, blah, blah. The female dies a horrible death. Kain gets the killing blow with his short sword.

Big debate ensues as Kyrren states he’s going to kill the 3 Owlbear cubs. Damn stupid Paladin would rather kill 3 insignificant creatures than sell them for 6000 gold pieces. We determine the cubs are too young yet to have adopted any type of alignment. Kyrren drops his stance on killing the cubs. Its clear Kyrren’s shallow single mindedness is going to be a problem in the future.

Found 220 gold pieces scattered around in the Owlbear Lair
2 Adult Owlbear Skins
3 Owlbear Cubs, (alive—in nets)

We decide to spend the rest of the night in the cave. Later on that night, Kain hears a female crying for help somewhere outside the cave. Kain leaves the cave to check out the girl—she’s a wood elf. She moans, acting like she’s hurt or something; then suddenly she attacks Kain; she’s now a Hag. Luckily Grok is not far away; the rest of us are asleep.


Grok roars as he charges headlong into combat. We all wake up as the commotion of combat reverberates through the cave.

Battle once more permeates the group—our blood races, adrenaline pumping, we get to kill something else—what joy. The Hag is relentless as she attempts to send us to the bloody hells. Claw, thrash, swipe, hack; the battle will not be quick, the hag wench is tough. She apparently is undaunted in the face of 7 seasoned adventurers.

Vart gets a decent attack in from the backside and she decides to surrender the battlefield and runs away at high speed. We can’t stop her and she disappears into the night. Damn, we didn’t get our kill. That’s ok; we know that nature has provided lots of stuff for us to kill. There is always tomorrow. We head back into the cave.

We sleep the rest of the night and all goes well. We stay long enough, (8 hours) to recoup our spells.

Fourth Day:

“Rain slows to a Drizzle.”

We travel onward.

Vart spots a goblinoid and it spots Vart. The goblin runs like hell and is snatched off the ground by some horrible mix of crustacean, insect, and serpent as it steps out from behind a grove of trees. It has huge pincer like claws, mandible mouth and a bunch of other nasty shit we rather not deal with.

Vart shoots, misses, and draws the ire of the evil beast.


The beast moves forward, [picture CJ making weird smacking, crunching, growling sounds—kind of reminds me of the sound the ant army made. Coincidence? I think not.]

Skyler is snatched up by the Crustacean beast, once again CJ makes otherworldly noises attempting to demonstrate its raw power—he clenches his fist shut in a exaggerated thrust. The claws have Skyler in a death grip. Next it’s Kyrren’s turn; he also gets snatched up in the pincers. Doesn’t look good for us. Riccs tries to cast Doom, but the lobster champion easily resists the attack.

The next round Kyrren goes to –2; and Skyler goes to –4 (due to being caught in the pincers). Once they go limp they get tossed aside.

In a gurgling outburst from CJ’s throat, the lobster champion steps forward. Bam . . . 20 . . . N’Talic dies a horrible death as his body is cleaved in two, (he’s way below –10). Riccs is the next target and is easily snatched up. One round later Riccs bites the big one –3 and is tossed aside.

Kain is the next victim—he’s in the vice grips. Like a line of succession Vart is snatched up as well. Things look bleak.

Divine Intervention, ok not really, but close enough. Nathan, (some dude we saved in some prior adventure) shows up on the scene. What are the odds!

Kain drops to –7, another limp dick tossed aside like a used rubber. A few seconds later Vart slams down hard on the pile of corpses he’s way beyond –10.

Grok rushes the crustacean lord, savage moo’s burst from his muzzle as he charges headfirst. His horns penetrate the exoskeleton and reap grand retribution—the crustacean drops dead. He looks around and it appears he is the only one standing. The fight with the Crustacean giant was glorious.

Nathan swaggers into the clearing. Hey, look whose here and sporting healing potions ta boot. All praise Nathan.

When it’s all said and done we have two really dead people—the corpses belong to Vart, and N’Talic.

We make it to Compaq with Nathan’s aid. Riccs takes his son Vart.

To Be Continued . . .

These Characters gain 1721 XPs

Grok (npc)
Vart (peter dead now)
Ricc (steve)
Kyrreen (john)
Ntalic (nick)
Skylar (moon)
Kane (npc)

3 owlbear cubs were sold for 2200 gps each. (6600)
2 owlbear skins (pretty hacked up) 50 gps each (100)

Discussion Topic:
What share do henchmen get of the treasure?

Met Barron (human) and S’Ullrack Bergen (rich, halforc)
Jarell bar owner of the Needle Patch Tavern

Equipment Attained from The Ambush of N’talic
2 Long Swds
2 Scale Mail (human)
4 Healing Potions
2 Small Steel Shields
2 Great Helms (human)

What came before . . .

Second Adventure

o Continued toward camp. Encountered an ape. Vart hit it for 13 points of damage, but I ran away.
o Attacked by gibberling with weird shaman gibberling that rode other gibberlings.
o When shamen died he yelled, “Melsha”
o Spent night in the forest. Heard gibberlings and saw a dire bear.
o 2nd Night, five Athachs attacked an half-elf “harper” w/tattoos. Has clock, (magic), boots, (magic), dagger, (magic), sword, (silverlaced masterwork). Blue crystal, (magic) in the head.
o Harpers showed up during the war of dragons (When dragons fighting everywhere). Harpers supposedly stopped the war.
o Supposedly he will come back on the full moon.
o Narthan is the harper. Told us that Longly, a smithy, in the town to the north (Compaq) would hook us up. Tell him we have “full access.”
o We can also leave messages for Narthan with Longly.
o Narthan told us we should go to the dwarven homeland soon, “cause the skaven are building a tunnel to send a formoy (creature of chaos) to the dwarven homeland.

Let the Adventure Begin . . . I

Campaign Information
• Free Realm
• Planet Ith
• Jungle World

Start Date: Fall 2000

The Players:
GM: Cliff Jones
Steve Conard – Riccs: Dwarven Cleric – Note Present
John – Kyrren Whitefire: Human Paladin
Peter Adkison – Vart: Dwarven Rogue
Nick — N’Talic Moseth’rs – High Elf Sorcerer
Moon Mullligan– Skyler: Human Fighter –
Grok Wisethrone – NPC – Minotaur Fighter

What came before . . .

First Adventure

• Sent south to investigate why Skavin are digging into a mountain, fighting a dwarven community near there.
• From the Black Sunder Mountains, the Dwarven Homeland
• Skavin are in the same range, but the southern-most tip. Range is 200 miles long, north-south.
• See smoke coming up out of a valley.
• It’s a town, people are running around in a panic.
• Went to see what’s up. Fought Lizardfolk and yaun-ti.
• Killed the Lizardfolk but yuan-ti got away.
• Boy cam out and explained his father’s dieing from poison bite.
• Went to boy’s house, father said, “and key is under the hut”, then the father died.
• Under houise was a chest with a metal device “The Key” and a journal.
• Journal told of the father being on an overseas trip, sunk by a sea creature, interrogated by humans, then memory loss.
• Humans gave him the key, said it would open a door at a ruins that belonged to them, “needed when the chaos times came”
• Also there was a map of where the ruin is, 1 day away.
• Boy said that’s where the lizard folk are.
• Father’s Name is Carl Thane
• Son’s Name: Aaron Thane
• Town: Vake
• Started toward the camp. On way encountered ghouls.
• N’talic summoned a fire mephit familiar.
• Loot:
o 5 great clubs (minotaur)
o 2 javelins (N’talic, Minotaur)
o Key


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